- Free Rotate – Click & drag Background
- Move – Alt+Click & drag Background
- Constrain to 90-degree rotation – Click+drag, press Shift
- Scale – Alt+Click, Release Alt, drag Background
- Rotate around Z-axis – Shift, Click, release Shift, drag
Showing posts with label accelerators. Show all posts
Showing posts with label accelerators. Show all posts
Saturday, May 23, 2015
ZBrush Navigation
Tuesday, May 19, 2015
Zmodeler Tips
On Polygons - Default Zmodeler action:
- Drag= Extrude
- Drag& Shift = Move
- Drag& Ctrl = Detach (by duplicating)
- Drag& Alt = Define Temporary Polygroup
On Edges:
- Click = Insert Edge Loop
- Click & Shift = New Edge Loop is Perpendicular
- Click & Alt = Delete Edge Loop
Sunday, January 4, 2015
ZBrush Accelerators
- [comma] = Lightbox
- B = Brush Palette
- Ctrl + N = Clear Canvas (when NOT in Edit Mode)
- T = Edit Mode
- X = Symmetry
- Shift + F = Toggle Polyframe (wires)
- A = Preview Polymesh on ZSpheres
- P = Perspective/ISO toggle
- Ctrl + W = Mask to Polygroup
- C = Spotlight Controls (display toggle)
- Shift + C = toggle Spotlight Image visibility
Sculpt Brush:
- S = Draw Size
- O = Focal Shift
- I = RGB Intensity
- U = Z Intensity
- Increase Draw Size by set units – ]
- Decrease Draw Size by set units – [
IMM Brush:
- M = Choose which mesh to place
Click Modifiers:
Edit Mode:
- Shift + Hold Down = Smooth
- Alt + Hold Down = Substract (or Add, depending of Brush settings)
- Shift + Alt + click = Isolate Current Mesh
- Ctrl + Hold Down (Background) = Update Dynamesh & Delete Mask
- Ctrl + Click (Background) = Invert Mask
- Ctrl + Click (Mesh) = Sharpen Mask
- Ctrl + Alt + Click (Mesh) = Blur Mask
- Ctrl + Hold Down (Mesh) = Add to Mask
- Ctrl + Alt + Hold Down (Mesh) = Substract Mask
- Ctrl + Shift + Hold Down (Background onto Mesh) = Hide Unselected
- Ctrl + Shift + Alt + Hold Down (Background onto Mesh) = Hide Selected
- Ctrl + Shift + Click (Background) = Unhide All
- Ctrl + Shift + Click (Mesh) Hide Other Polygroups
Tuesday, July 15, 2014
Rosetta Stone
Translation of Terminology between programs.
Blender3D | 3DSMax | Blender Shortcut |
---|---|---|
3D Cursor | Working Pivot | |
Apply Rotation & Scale | Reset XForm | Ctrl + a |
Bevel | Chamfer | Ctrl + b |
Create Edge | Connect | J (with 2 verts selected) |
Duplicate | Duplicate | Shift + D (copy) -- Alt + D (Instance) |
Edit Mode | Sub Object Mode | Tab |
Empty | Helper | |
F-Curves | Animation Curves | |
Join | Attach | Ctrl + J |
Knife Tool | Cut Tool | |
Link Selection | Select Element | Ctrl + L |
Local View | Isolate | Numpad / |
Merge | Collapse | Alt + M |
Origin | Pivot | Ctrl+Alt+Shift+C |
Proportional Edit | Soft Selection | O |
Remove Doubles | Weld Selected | w |
Select Similar | Select by Material ID | Shift + G |
Shade Smooth | Smooth | |
Shrink and Flatten | Bevel (the scaling after Extruding) | Alt + S (on verts) |
Simple Deform | Bend, Twist, etc | |
Smooth | Relax | |
Solidify | Shell | |
Split | Detach | P |
Subdivision Surface | Turbosmooth | |
Texture Paint Mode | Viewport Canvas |
Monday, July 14, 2014
Blender3D Viewport Navigation
- Orbit = MMB (+ Alt Snap to Predetermined Angles)
- Pan = MMB + Shift
- Zoom = MMB + Ctrl (or Mouse Wheel)
- Numpad period = Zoom Extends/Focus Selected/ORBIT AROUND SELECTED
- Numpad 2,4,6,8 are camera ROTATIONS (predetermined increments)
- Numpad +/- Incremental Zoom
- Numpad 3 = Right View (+ Ctrl Left View)
- Numpad 1 = Front View (+ Ctrl Back View)
- Numpad 7 = Top View ( +Ctrl Bottom View)
- Numpad 5 = Perspective/Iso Toggle
- z = see thru / opaque toggle
- Shift + Space = Maximize view
- Alt + f10 = (Expert Mode) Fullscreen, no UI
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