| static | vector3 | quaternion |
| vector3.zero | (0, 0, 0) | (0.0, 0.0, 0.0, 1.0) |
| vector3.back | (0, 0, -1) | (0.0, 0.0, -0.5, 0.9) |
| vector3.down | (0, -1, 0) | (0.0, -0.5, 0.0, 0.9) |
| vector3.forward | (0, 0, 1) | (0.0, 0.0, 0.5, 0.9) |
| vector3.left | (-1, 0, 0) | (-0.5, 0.0, 0.0, 0.9) |
| vector3.one | (1, 1, 1) | (0.6, 0.2, 0.2, 0.8) |
| vector3.right | (1, 0, 0) | (0.5, 0.0, 0.0, 0.9) |
| vector3.up | (0, 1, 0) | (0.0, 0.5, 0.0, 0.9) |
Showing posts with label conversion. Show all posts
Showing posts with label conversion. Show all posts
Tuesday, August 7, 2018
Unity3D - Vector3 to Quaternion
Thursday, January 5, 2017
Conversion Chart
| Decimal | 8bit | Angular |
| 0.05 | 13 | 18 |
| 0.1 | 26 | 36 |
| 0.15 | 38 | 54 |
| 0.2 | 51 | 72 |
| 0.25 | 64 | 90 |
| 0.3 | 77 | 108 |
| 0.35 | 90 | 126 |
| 0.4 | 102 | 144 |
| 0.45 | 115 | 162 |
| 0.5 | 128 | 180 |
| 0.55 | 141 | 198 |
| 0.6 | 154 | 216 |
| 0.65 | 166 | 234 |
| 0.7 | 179 | 252 |
| 0.75 | 192 | 270 |
| 0.8 | 205 | 288 |
| 0.85 | 218 | 306 |
| 0.9 | 230 | 324 |
| 0.95 | 243 | 342 |
| 1.0 | 255 | 360 |
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