Showing posts with label conversion. Show all posts
Showing posts with label conversion. Show all posts

Tuesday, August 7, 2018

Unity3D - Vector3 to Quaternion


static vector3 quaternion
vector3.zero (0, 0, 0) (0.0, 0.0, 0.0, 1.0)
vector3.back (0, 0, -1) (0.0, 0.0, -0.5, 0.9)
vector3.down (0, -1, 0) (0.0, -0.5, 0.0, 0.9)
vector3.forward (0, 0, 1) (0.0, 0.0, 0.5, 0.9)
vector3.left (-1, 0, 0) (-0.5, 0.0, 0.0, 0.9)
vector3.one (1, 1, 1) (0.6, 0.2, 0.2, 0.8)
vector3.right (1, 0, 0) (0.5, 0.0, 0.0, 0.9)
vector3.up (0, 1, 0) (0.0, 0.5, 0.0, 0.9)

Thursday, January 5, 2017

Conversion Chart

Decimal 8bit Angular
0.05 13 18
0.1 26 36
0.15 38 54
0.2 51 72
0.25 64 90
0.3 77 108
0.35 90 126
0.4 102 144
0.45 115 162
0.5 128 180
0.55 141 198
0.6 154 216
0.65 166 234
0.7 179 252
0.75 192 270
0.8 205 288
0.85 218 306
0.9 230 324
0.95 243 342
1.0 255 360