static | vector3 | quaternion |
vector3.zero | (0, 0, 0) | (0.0, 0.0, 0.0, 1.0) |
vector3.back | (0, 0, -1) | (0.0, 0.0, -0.5, 0.9) |
vector3.down | (0, -1, 0) | (0.0, -0.5, 0.0, 0.9) |
vector3.forward | (0, 0, 1) | (0.0, 0.0, 0.5, 0.9) |
vector3.left | (-1, 0, 0) | (-0.5, 0.0, 0.0, 0.9) |
vector3.one | (1, 1, 1) | (0.6, 0.2, 0.2, 0.8) |
vector3.right | (1, 0, 0) | (0.5, 0.0, 0.0, 0.9) |
vector3.up | (0, 1, 0) | (0.0, 0.5, 0.0, 0.9) |
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