Monday, August 3, 2015

Blender -- Cycles Renderer

Cycles Renderer -- Enable


To enable Cycles rendering in Blender:


  1. Select Cycles Render from the 3D View's pulldown.



Tuesday, May 26, 2015

ZBrush -- Add Eyes (or another primitive) to a Tool


  1. Select the Insert Sphere Brush and draw in the eyes
  2. After Drawing in the Eyes, they are Automatically Masked.
  3. Subtool/Split Unmasked Points to make the eyes a SubTool 

Monday, May 25, 2015

ZBrush -- Polymesh to Dynamesh Workflow

Create Dynamesh:

  1. Select Polymesh Tool
  2. Geometry/Dynamesh/Dynamesh Button (Settings from image below)


Update Dynamesh:
  1. Ctrl + Drag Outside of Model

ZBrush -- ZSpheres to Polymesh Workflow


  1. Create ZSpheres Base Model 
  2. Press "A" to preview resulting Polymesh (Adjust Density) 
  3. Adaptive Skin/Make Adaptive Skin 
  4. Select new skin mesh "Skin_ZSpheres*" Tool (created by previous step) 
  5.  Tool/Make Polymesh 3D 

Saturday, May 23, 2015

ZBrush Navigation


  • Free Rotate – Click & drag Background
  • Move – Alt+Click & drag Background
  • Constrain to 90-degree rotation – Click+drag, press Shift
  • Scale – Alt+Click, Release Alt, drag Background
  • Rotate around Z-axis – Shift, Click, release Shift, drag