3DSMax to Blender3d
Hello, I am a 3D artist with over 14 years of experience using 3D Studio Max. I am by trade a technical artist, and to be blunt I am not very happy with the latest few 3DSMax releases. In my personal opinion 3DSMax 2010 was awesome and everything since has just been more complicated and not very good.
Looking for an alternative to perhaps switch to, I've eyed Blender3D for many years. But to be quite honest, the dauntingly different interface plus a very toxic, hobbyist, immature community has kept me at bay.
But as life would have it, at my current job, I am seating between (literally) 2 really good 3D artists who know 3DSMax, Maya and Blender3D. So I am taking this opportunity to learn Blender and see, once I get good with it, if this is a program that I would like to pursue or keep suffering Autodesk's blunders.
This blog's primary purpose is to write down notes and "translations" so anyone in the future, trying to migrate into Blender3D from 3DSMax can hopefully find the journey an easier one.
Off I go.
--M
P.S. -- I will be using the DEFAULT settings in Blender3D, everyone says to do this, including these 2 awesome dudes that are helping me out, Valar Dohaeris.
P.S. -- I will be using the DEFAULT settings in Blender3D, everyone says to do this, including these 2 awesome dudes that are helping me out, Valar Dohaeris.
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