- Level of Detail (LOD)
"Unity lets you set maximum LOD levels and a LOD bias preference (ie, whether to favour higher or lower LOD levels at threshold distances) in the Quality Settings."
Monday, January 23, 2017
Unity3D Geometry LOD Stuff
Sunday, January 22, 2017
Unity3D Shader LOD Stuff
Unity3D Documentation:
- Shader LOD Values
VertexLit kind of shaders = 100
Decal, Reflective VertexLit = 150
Diffuse = 200
Diffuse Detail, Reflective Bumped Unlit, Reflective Bumped VertexLit = 250
Bumped, Specular = 300
Bumped Specular = 400
Parallax = 500
Parallax Specular = 600 - Global Shader LOD Setting
Shader Forge:
- Shader Forge Subshader Workaround
"There's no way to make subshaders in SF at the moment, but you can define a fallback shader and specify the LOD level"
Thursday, January 5, 2017
Conversion Chart
Decimal | 8bit | Angular |
0.05 | 13 | 18 |
0.1 | 26 | 36 |
0.15 | 38 | 54 |
0.2 | 51 | 72 |
0.25 | 64 | 90 |
0.3 | 77 | 108 |
0.35 | 90 | 126 |
0.4 | 102 | 144 |
0.45 | 115 | 162 |
0.5 | 128 | 180 |
0.55 | 141 | 198 |
0.6 | 154 | 216 |
0.65 | 166 | 234 |
0.7 | 179 | 252 |
0.75 | 192 | 270 |
0.8 | 205 | 288 |
0.85 | 218 | 306 |
0.9 | 230 | 324 |
0.95 | 243 | 342 |
1.0 | 255 | 360 |
Subscribe to:
Posts (Atom)