Unity3D Documentation:
- Shader LOD Values
VertexLit kind of shaders = 100
Decal, Reflective VertexLit = 150
Diffuse = 200
Diffuse Detail, Reflective Bumped Unlit, Reflective Bumped VertexLit = 250
Bumped, Specular = 300
Bumped Specular = 400
Parallax = 500
Parallax Specular = 600 - Global Shader LOD Setting
Shader Forge:
- Shader Forge Subshader Workaround
"There's no way to make subshaders in SF at the moment, but you can define a fallback shader and specify the LOD level"
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