Unity Shader Property Names
Legacy
- _MainTex (Texture, diffuse color in the RGB channels, transparency in the A channel)
- _Color (Color, diffuse color tint. This is multiplied by _MainTex)
- _SpecMap (Texture, specular map)
- _SpecColor (Color, specular color tint)
- _Shininess (Value or Slider, controls glossiness)
- _BumpMap (Texture, normal map)
- _TransparencyLM (Texture, rgb channels define colored transparency)
- _Illum (Texture, for emissive materials. This will be a mask of _MainTex * _Color)
Standard
- Albedo (diffuse color)
- Normal (tangent space normal, if written)
- Emission
- Specular (specular power in 0..1 range)
- Gloss (specular intensity)
- Alpha (alpha for transparencies)
Physical (metallic)
- Albedo (base - diffuse or specular - color)
- Normal (tangent space normal, if written)
- Emission
- Metallic (0=non-metal, 1=metal)
- Smoothness (0=rough, 1=smooth)
- Occlusion (occlusion - default 1)
- Alpha (alpha for transparencies)
Physical (specular)
- Albedo (diffuse color)
- Specular (specular color)
- Normal (tangent space normal, if written)
- Emission
- Smoothness (0=rough, 1=smooth)
- Occlusion (occlusion - default 1)
- Alpha (alpha for transparencies)
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