Sunday, January 4, 2015

Great Links

Blender

ZBrush

Paint

3D

Game Design

ZBrush Accelerators

  • [comma] = Lightbox
  • B = Brush Palette
  • Ctrl + N = Clear Canvas (when NOT in Edit Mode)
  • T = Edit Mode
  • X = Symmetry
  • Shift + F = Toggle Polyframe (wires)
  • A = Preview Polymesh on ZSpheres
  • P = Perspective/ISO toggle
  • Ctrl + W = Mask to Polygroup
  • C = Spotlight Controls (display toggle)
  • Shift + C = toggle Spotlight Image visibility
Sculpt Brush:
  • S = Draw Size
  • O = Focal Shift
  • I = RGB Intensity
  • U = Z Intensity
  • Increase Draw Size by set units – ]
  • Decrease Draw Size by set units – [
IMM Brush:
  • M = Choose which mesh to place

Click Modifiers:

Edit Mode:
  • Shift + Hold Down = Smooth
  • Alt + Hold Down = Substract (or Add, depending of Brush settings)
  • Shift + Alt + click = Isolate Current Mesh
  • Ctrl + Hold Down (Background) = Update Dynamesh & Delete Mask
  • Ctrl + Click (Background) = Invert Mask
  • Ctrl  + Click (Mesh) = Sharpen Mask
  • Ctrl + Alt + Click (Mesh) = Blur Mask
  • Ctrl + Hold Down (Mesh) = Add to Mask
  • Ctrl + Alt + Hold Down (Mesh) = Substract Mask
  • Ctrl + Shift + Hold Down (Background onto Mesh) = Hide Unselected
  • Ctrl + Shift + Alt + Hold Down (Background onto Mesh) = Hide Selected
  • Ctrl + Shift + Click (Background) = Unhide All
  • Ctrl + Shift + Click (Mesh) Hide Other Polygroups