Monday, September 21, 2015

ZBrush Custom Menus

To Create Custom Menus in Zbrush:


  1. Preferences/Config/Enable Customize 
  2. Preferences/Custom UI/Create New Menu
  3. Name it
  4. It will appear along the top menus
  5. Drag it to the right most pane to edit it
  6. Ctrl + Drag Items into the New Menu 
  7. To add a Sub Palette, drag it from Preferences/Custom UI/Custom Subpalette (Ctrl + Click SubPalette's name to rename, AFTER it has things in it)
  8. When Done, CLICK OFF "Enable Customize" Button
  9. Preferences/Config/Save UI 
  10. Name and Save it.

ZBrush Custom UI

Customizing Zbrush UI


  1. Preferences/Config/Enable Customize 
  2. Ctrl + Alt + Drag Any Button from Any menu to Zbrush desktop
  3. Brushes Can ONLY be taken from the Brush Menu on the top. not the icons
  4. When Done, CLICK OFF "Enable Customize" Button
  5. Preferences/Config/Save UI 
  6. Name and Save it.

Sunday, September 20, 2015

Noticeable Differences week 6

- 20 minutes on stationary bike, speed 8mph, resistance 3.
- 10 minutes on Rowing Machine, 24spm
- walking up from Civic Center platform no longer makes legs wobbly. I am not as winded either.
- belt down to 2nd notch
- noticed more definition on arms.

Monday, August 3, 2015

Blender -- Cycles Renderer

Cycles Renderer -- Enable


To enable Cycles rendering in Blender:


  1. Select Cycles Render from the 3D View's pulldown.



Tuesday, May 26, 2015

ZBrush -- Add Eyes (or another primitive) to a Tool


  1. Select the Insert Sphere Brush and draw in the eyes
  2. After Drawing in the Eyes, they are Automatically Masked.
  3. Subtool/Split Unmasked Points to make the eyes a SubTool 

Monday, May 25, 2015

ZBrush -- Polymesh to Dynamesh Workflow

Create Dynamesh:

  1. Select Polymesh Tool
  2. Geometry/Dynamesh/Dynamesh Button (Settings from image below)


Update Dynamesh:
  1. Ctrl + Drag Outside of Model

ZBrush -- ZSpheres to Polymesh Workflow


  1. Create ZSpheres Base Model 
  2. Press "A" to preview resulting Polymesh (Adjust Density) 
  3. Adaptive Skin/Make Adaptive Skin 
  4. Select new skin mesh "Skin_ZSpheres*" Tool (created by previous step) 
  5.  Tool/Make Polymesh 3D 

Saturday, May 23, 2015

ZBrush Navigation


  • Free Rotate – Click & drag Background
  • Move – Alt+Click & drag Background
  • Constrain to 90-degree rotation – Click+drag, press Shift
  • Scale – Alt+Click, Release Alt, drag Background
  • Rotate around Z-axis – Shift, Click, release Shift, drag

Thursday, May 21, 2015

Local only GIT source control

http://stackoverflow.com/questions/1960799/using-git-and-dropbox-together-effectively

~/project $ git init 
~/project $ git add .
~/project $ git commit -m "first commit"
~/project $ cd ~/Dropbox/git

~/Dropbox/git $ git init --bare project.git
~/Dropbox/git $ cd ~/project

~/project $ git remote add origin ~/Dropbox/git/project.git
~/project $ git push -u origin master

Tuesday, May 19, 2015

Zmodeler Tips

On Polygons - Default Zmodeler action:

  • Drag= Extrude
  • Drag& Shift = Move
  • Drag& Ctrl = Detach (by duplicating)
  • Drag& Alt = Define Temporary Polygroup

On Edges:
  • Click = Insert Edge Loop
  • Click & Shift = New Edge Loop is Perpendicular
  • Click & Alt = Delete Edge Loop

Sunday, January 4, 2015

Great Links

Blender

ZBrush

Paint

3D

Game Design

ZBrush Accelerators

  • [comma] = Lightbox
  • B = Brush Palette
  • Ctrl + N = Clear Canvas (when NOT in Edit Mode)
  • T = Edit Mode
  • X = Symmetry
  • Shift + F = Toggle Polyframe (wires)
  • A = Preview Polymesh on ZSpheres
  • P = Perspective/ISO toggle
  • Ctrl + W = Mask to Polygroup
  • C = Spotlight Controls (display toggle)
  • Shift + C = toggle Spotlight Image visibility
Sculpt Brush:
  • S = Draw Size
  • O = Focal Shift
  • I = RGB Intensity
  • U = Z Intensity
  • Increase Draw Size by set units – ]
  • Decrease Draw Size by set units – [
IMM Brush:
  • M = Choose which mesh to place

Click Modifiers:

Edit Mode:
  • Shift + Hold Down = Smooth
  • Alt + Hold Down = Substract (or Add, depending of Brush settings)
  • Shift + Alt + click = Isolate Current Mesh
  • Ctrl + Hold Down (Background) = Update Dynamesh & Delete Mask
  • Ctrl + Click (Background) = Invert Mask
  • Ctrl  + Click (Mesh) = Sharpen Mask
  • Ctrl + Alt + Click (Mesh) = Blur Mask
  • Ctrl + Hold Down (Mesh) = Add to Mask
  • Ctrl + Alt + Hold Down (Mesh) = Substract Mask
  • Ctrl + Shift + Hold Down (Background onto Mesh) = Hide Unselected
  • Ctrl + Shift + Alt + Hold Down (Background onto Mesh) = Hide Selected
  • Ctrl + Shift + Click (Background) = Unhide All
  • Ctrl + Shift + Click (Mesh) Hide Other Polygroups